Arhet remains a work-in-progress. I’ve come up with two not necessarily incompatible tag-lines for the project:
“Imaginary real estate doesn’t need to be a scarce resource.”
“Sometimes you want to just toss verisimilitude out the window and map something crazy!”
I’ve been working on a kind of side-project, where I’m trying to get my MUD, called Hellbridge, to expose player location information to some kind of API or queryable dataset, such that I could then use something like a multimaps window in the wiki or wordpress to show player location on a map. This is a customization of the out-of-the-box CoffeeMUD platform I’m trying to use, and my Java programming skills are non-existent, which makes it difficult, but it would be a cool and unique feature if I could get it to work.
I decided since I had very little that’s actually new to report, I could fill this blog-space with some ancient mappings. I have been doing geofiction since grade school. Here are two maps drawn on paper from a long ago era.
This is the city of Nerro, drawn when I was aged 10.
This is the continent of Preye, on a planet with a frequently-changing name (but colonized by those brutal Mahhalians). I drew it probably in high school, but I don’t quite remember.
I failed to commemorate my 5th anniversary on OGF. I mapped my first node on January 31, 2014. Maybe there were a few nodes mapped before this, but they have been deleted, and they were on that same date. Puerto Desolado was my first OGF town.
Only today, I felt a moment of nostalgia.
I keep working, slowly, on Makaska. One thing that’s important to me: the “native” names in the state are the pseudo-fictional Rakhoda language. This is just an alternate name for the Dakota language, as spoken by the native peoples of southern Minnesota in the pre-European era. So all the native names of the state are actual Dakota words. Hence when mapping, I keep this hand book on my desk: